| Win32 productions | ||
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| Real-time applications/animations made up using OpenGL and MSVC 6.0 | ||
| 5th v1.0 - Movement into Sound Multimedial Installation provided as a contribution for a student's exhibition held at the IUAV University in Venice during march 2006. Needs a soundcard, a Webcam and DirectShow (DirectX) installed | ||
| relativi.zip (7.21 MB) | Relativi - the everchanging mirror Multimedial Installation provided as a contribution for a student's exhibition named "Il Malinteso" held at the IUAV University in Venice during november 2005. Needs a soundcard and a Webcam or any other Video for Windows compatible device. | |
| sim.zip (426.0 KB) | an example of ODE based simulation of an elastic body | |
| tac.zip (6.46 MB, includes the sources and a sample dataset) | an example of volume rendering of TAC data | |
| Database + Web | |
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- screenshot (SVG interface) - |
Project done for a Database course at the university. It's a car-sharing system based upon an ASP database My principal tasks here have been:
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| Small real-time animations | ||
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Animations created using Borland C/C++ 5.0 or Allegro + DJGPP
(C sources included in zip files, pressing ESC always quits the execution) |
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coda.zip (19.0 KB) | nice tails with some simple graphic FX (press any key to cycle through them) |
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morph.zip (35.2 KB) | hi-res 2D point morphing |
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emboss.zip (14.2 KB) | fake emboss effect (x86 ASM) |
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flamez.zip (15.9 KB) | 2D fire effect |
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fire3d.zip (20.8 KB) | one of my preferred creations: a 2D section of a 3D fire effect (sorry, no volume rendering for now ;) |
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waver.zip (16.9 KB) | a classic: concentric waves on water :) |
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sinplasm.zip (14.1 KB) | sinusoidal plasma effect |
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feedback.zip (18.1 KB) | 2D radial feedback effect |
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sun.zip (16.9 KB) | The idea was that of a concentric fire. Here's the result (spacebar to change mode) |
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voxxxel.zip (20.8 KB) | explore a landscape... (translation from a 32bit program: keyboard arrows to move; not Real voxels, of course :) |
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tunnel.zip (617 KB) | One of my last DOS productions: textured tunnel with fogging using Allegro+DJGPP. Missing source. Black screen with some gfx cards. |
| The beginnings | ||
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My very first attempts with real-time graphics (and game programming of course)...
(applications written with Turbo Pascal 3.02a, probably to run the programs you'll need DosBox or an old computer) |
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| astron.zip (25.5 KB) | A game with a shooting spacecraft | |